![]() However, you now need to go back to the Google Cloud browser tab and repeat everything you just did with + Add Credential, but this time giving the credential a different name and using the fingerprint for the SHA-1 certificate fingerprint value you get for your individual app's App signing key certificate (the second field down) on this page of your Play Console: This means you can build and test Google Play Services yourself. You should now see your Android credential in the box. Click Save, then click to go back to the previous page again. You will now see that panel split into two boxes:Ĭlick Add credential and then say it will be for Android, use the default value for your game name, enable/disable anti-piracy as you wish, then in the credentials dropdown below, pick the one we just set up on Google Cloud for this game. When you're returned to the Credentials main page, leave this browser tab and go back to the tab containing your Google Play Console and then refresh the page / click the refresh button where it says you have no credentials. ![]() Double-check you copied everything correctly, then you can finish up the Credential process. Here, click the Show Key Hash button, then select everything in the SHA-1 field here and paste this key into the fingerprint field on the website. Here, you will be asked to supply some initial information for the game and once you click the button at the bottom of the short form it will create the new app and place you on its Dashboard page.įor now, you can ignore the Start Testing Now section and instead work your way through each of the "questions" in Set up your app.įor each question, click on it, give the answer or complete the wizard it asks you to provide, click the Save button at the bottom of the page, then click the Platform Settings > Android and the scroll down to the bottom of the window. Once you are registered, click the big blue Create button at the top of your All Apps page. Then download the project and import everything:įeel free to take a look at the project's contents, perhaps run/"create exe" it just to confirm your Android setup is working, but be aware nothing in the first room (everything Google Play Services) is going to work just yet.įollow through this guide in order to get all the IDs and other values you need for configuring the demo to target your app, which then gets the demo working fully and shows you how to set up various Google products at the same time.īefore you can test any Google Play Services functionality you first have to register for a Google Play account on the Google Play Console and then create yourself an app. Open your Marketplace library by going to Marketplace > My Library: aab Does Not Support 64bitįor a comprehensive demo containing all the code required to make all the below services work, please see our Marketplace asset for Google Play Services.įirst add the Google Play Services extension to your account from the marketplace. Troubleshooting: Google Says Your Uploaded.Add The Additional Functionality You Require.Create Your Developer Keystore Credential.Use The Google Play Services Extension In Your Games.If you're creating a new game/app, please start at the start and work your way down, but feel free to skip any of the sections for the extensions you will not be using. ![]() Note that this is quite a long article and has several sections, so if you have an existing app you just want to add a new extension into, please use one of these links to jump to the bit you need. In this article we will take you through setting up each component of the Google Play Services extension in your project and getting it to work inside your Android game.
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